game – mbutler http://mbutler.org/projects sufficiently advanced technology Wed, 02 Aug 2017 15:13:53 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.22 NighSpace http://mbutler.org/projects/nighspace-2/ Fri, 07 Jul 2006 19:02:23 +0000 http://mbutler.org/projects/?p=54 NighSpace

A mashup of two open source projects: OSdate and the the d20 system.

launch site

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Celtic Cross http://mbutler.org/projects/celtic-cross/ Wed, 10 May 2006 17:18:34 +0000 http://mbutler.org/projects/?p=47 Welcome screen

spread
This is a flash implementation of Joan Bunning’s downloadable Learning the Tarot course freely available on her website.

Click here to load the lesson into your browser. Warning: All of the cards are contained in the .swf, so it’s a 7 MB download — with no preloader. Be patient though, it will load eventually.

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ALLOY: the collectible card game http://mbutler.org/projects/alloy-the-collectible-card-game/ Mon, 22 Sep 2003 23:39:38 +0000 http://mbutler.org/projects/?p=35 The CCG based on the popular book!

world card
download the cards

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mButler Client http://mbutler.org/projects/mbutler-client/ http://mbutler.org/projects/mbutler-client/#respond Sun, 09 Jun 2002 07:54:12 +0000 http://mbutler.org/projects/?p=25 mButler client
This is a working control panel developed for an experimental Alternate Reality Game (ARG). The purpose is to help the player make their way through the difficulties of life and eventually reach self-actualization. It is also a convenient method for ordering service from that person. Though the players are real humans, they might be assumed to be androids or virtual assistants. When a player logs in, they are able to input directives or suggestions for other players on how they should respond to their environment based on current conditions. The directives are sent to a mobile device that can be used to either accept or deny. The player is able to see what suggestions are currently being used. Also, at any time, players can use their mobile device to update various status bars that monitor their life. The status categories are borrowed from the video game Tropico.

use the online version

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Sarsenworld http://mbutler.org/projects/sarsenworld/ http://mbutler.org/projects/sarsenworld/#respond Fri, 11 May 2001 21:57:59 +0000 http://mbutler.org/projects/?p=15 the Sarsenworld environment psychic space rituals
View the Quicktime version
warning: 18.3 mb file

Sarsenworld is a theoretical video game that explores the concept of “death” in a blurred distinction between fact and fiction. It’s a game-world where players can sacrifice their life and be reborn inside the game. The strange, paranormal interface allows players to control their characters “on the other side,” and communicate or seek guidance with the ghosts of former players. Once players die, however, they are cut from their human body and exist as a self-aware character as part of the virtual environment. To create Sarsenworld, every last nuance of human behavior must be categorized and codified. This gives players the added feature of being able to twist nature to serve their own occult indulgences. We are under the control of an advanced AI who is omnipresent and all seeing; everyone knows that! Learn to perform queries on this cosmic database and you just might “level up.” Sarsenworld requires players to perform cryptic rituals with the screen characters in order to unlock the layers of reality that would allow them to communicate with the beyond. The game also utilizes advanced motion detection and speech recognition technology to translate the verbal commands and hand gestures required to summon the game “spirits” to do your bidding. It takes advantage of PML (Psionic Markup Language) to allow greater functionality with the afterlife. The “spirits” are a proprietary mixture of real ghosts and state-of-the-art algorithms used to simulate personalities and resurrect dead people ‘IRL’. The ability to actually die and be reborn inside the game has been disabled for the demo.

First appeared at the Tender, Squalacious, and Digital show at the University of Iowa Museum of Art.

rules of play

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