paranormal – mbutler http://mbutler.org/projects sufficiently advanced technology Wed, 02 Aug 2017 15:13:53 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.22 Celtic Cross http://mbutler.org/projects/celtic-cross/ Wed, 10 May 2006 17:18:34 +0000 http://mbutler.org/projects/?p=47 Welcome screen

spread
This is a flash implementation of Joan Bunning’s downloadable Learning the Tarot course freely available on her website.

Click here to load the lesson into your browser. Warning: All of the cards are contained in the .swf, so it’s a 7 MB download — with no preloader. Be patient though, it will load eventually.

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Crypto-Adaptation http://mbutler.org/projects/crypto-adaptation/ http://mbutler.org/projects/crypto-adaptation/#respond Fri, 09 Apr 2004 20:02:57 +0000 http://mbutler.org/projects/?p=27 04 Invisible Networks based on the book ALLOY Listen to the sountrack Watch the Quicktime version Dully Servant (Soviet No-Gang Shriners) reads from the twisted linguistic cosmology of >KIND TRICKS as [tele-psychic puppet] action-script for […]]]> Crypto-Adaptation
Originally produced in May 2003 for Spatial Intersections at the University of Iowa Museum of Art

seminar version performed for Version>04 Invisible Networks

based on the book ALLOY

Listen to the sountrack

Watch the Quicktime version

Dully Servant (Soviet No-Gang Shriners) reads from the twisted linguistic cosmology of >KIND TRICKS as [tele-psychic puppet] action-script for Skeleton Bride (People’s Republic of Delicious Foods). An advanced study for buried meta-conspiracies and progressive states of bibliomantic techgnosis.

crypto-adaptation:
1. secret self-modification by an agent in response to that agent’s changing systemic conditions
2. temporary micro-alterations in belief structure to accomplish a site-specific task
3. cross talk between versions
4. ritual narrative constructed to help explain random phenomena
5. orchestrated prescience
6. a hermetic sales pitch from beyond

A) Receiving predictive information concerning one’s environment has been the greedy desire of humankind since the construction of language as a tool thousands of years ago. If only we could describe what is just over the horizon! What an edge we’d have over our “competition” if we already had the specialized language to discuss the newness of tomorrow today.

B) As we continuously enter the new newness of so-called ‘new media’ and ‘new age’, our natural language is intermingling with programming language in shocking and considerable ways. Meaning is constructed out of clearly defined protocols that either “work” or “do not work” — there is no third position here. For the first time in existence, Poem and Code are the same. Though this ‘new language’ is less susceptible to the confusing ambiguities of old (i.e. we cannot use variables and handlers without clearly declaring their value and defining their procedure) there is still a magic in language which contributes to human evolution.

C) Language in some way creates the very reality in which we live. Words and concepts point to realities beyond the sensory world and assist us in making contact with a dimension that is higher, lower and parallel.

D) The great DADA experiment of cut-up writing carried out by Tzara, Burroughs, Gysin and others has now reached epic proportions. The intent was to jitter thought process with randomness in language. That jitter is now quake-like in magnitude thanks to advances in programmable electronics and automatic algorithms. What took them hours with newspapers and scissors now takes us seconds with computers — I can do 4 million words over brunch. We are no longer creating experimental voices but communicating with beings from other worlds.

E) Intangible Ideas, in Plato’s conception — as supersensible realities beyond human thought — are captured in scripts, as prisoners in their cells, and released by the act of perusal, setting the prisoners free. These Ideas reside in the words and terms independent of the programs and books in which the words are encased. Yet how and where, in the interval between their setting down and their taking up, do they abide? By what secret tract is their existence in the mind of the author/programmer connected with their resuscitation in the mind of the reader/user? Why at the sight of certain lines and figures on the voiceless page/screen do these particular thoughts spring up into renewed activity? What is the indiscoverable nexus between the physical vibrations of light and these immaterial substances of our noetic life?

F) Homo Sapiens unlocked the mystery power of their brains through the invention of language thousands of years ago. Language allowed them to reflect in a self-aware manner, invent finely crafted tools, and create handmade ornaments, shelter, and paintings. This epoch process is culminating in programmable electronics. We are becoming aware, again since before language, that the fracture between “subject” and “object” is unreal. What is more necessary… the operating language of a word processor or the inputted creative language of its user?

Akoll Tapoze Yitsoung!

Crypto-Adaptation

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Evil Genius Super System http://mbutler.org/projects/evil-genius-super-system/ http://mbutler.org/projects/evil-genius-super-system/#respond Fri, 09 Jan 2004 06:38:30 +0000 http://mbutler.org/projects/?p=23 Evil Geniusthe disc

You can download the EGSS .pdf manual for free here.

access the secret tech area for free!

first, a testimonial:

“A little over two years ago I was a pathetic slob. I had no money, friends or a future. Every night I’d set my alarm for 9:00 AM desperately hoping that tomorrow was finally going to be the day I’d drag my lazy ass out of bed in a timely fashion and actually do something with myself. Then, without fail, I’d snooze 12 times and then give up, sleeping until the middle of the afternoon. Eventually I’d manage to shuffle into the bathroom to empty my bladder. Maybe I’d brush my teeth and shower, but most likely I wouldn’t. Buying groceries was too much of a chore so I’d usually scrape together whatever money I could find for fast food. And no matter how broke I was I always found money for cigarettes.
I had a million things I wanted to do with my life but not a drop of ambition or drive to get them done. Bills were always piling up, I was always hiding from people, and I was always avoiding any kind of engagement with the world. I kept telling myself, “maybe tomorrow, maybe tomorrow.” But tomorrow never came. Every day was the same bleak, depressing, uneventful day after the next. I couldn’t break myself out of the cycle of not achieving. Until one day…

I discovered a secret formula for controlling the minds of other people. It’s an ancient technique passed from generation to generation among the world’s most influencial and powerful people. And once you learn it, you’ll know why it’s been so closely guarded.

The secret is what I needed to get my life out of a rut and onto the road to TOTAL and ABSOLUTE SUCCESS. Totally bankrupt on every level, I realized I was the only one responsible for the power I did or did not have. For the first time, I saw everything so clearly. How everything works and how to get everything you want. From that day on my income has increased a thousand-fold, I’ve met hundreds of friends and whatever I choose to create I am able to do so effortlessly.”

— matt, iowa city, ia

Are you sick and tired of sitting around watching everyone else run the world? It’s time for you to be your own mastermind and get in on the action.

Evil Genius Super System is the most significant set of tools ever developed for taking reality by the reigns and steering it down whatever path you choose. Your friends, family, co-workers, teachers and religious leaders are telling you how to handle your affairs. Stop it NOW! You have a plan for global domination – don’t let anyone get in your way!

You’ll quickly and easily learn the secrets of getting other people to do what you want. The goal of every Evil Genius is to meet a lot of different people and have them all working for you – towards your objective of taking over the world. Using the Evil Genius Super System, you’ll soon have everyone wanting to give you their respect, money and attention. This is the fastest way to the Eye in the Pyramid you’ll ever find.

This isn’t some touchy-feely Tony Robbins program for positive thinking. This is a master plan for world conquest. Not only will you be given the skills to manipulate and control people, you’ll find out the secrets of actually transforming yourself into a superhuman being. After using this system your mind will become so expanded and aware that your psychic powers will become a necessary part of your existence. This is the key to unlocking the true Evil Genius in you.

What does Evil Genius Super System mean?

EVIL – Getting what you want when you want it
GENIUS – A superhuman mind capable of achieving all things
SUPER – Unparalleled in effectiveness
SYSTEM – a complete method

In the Evil Genius Super System, you’ll be given the tools necessary for acquiring power in all its forms. Let’s take a peek inside the system to see what you’ll get.

EVIL GENIUS SUPER SYSTEM
DISC 1: Complete Electronic Training

A step-by-step guide to developing the skills necessarily to take over the world. In an easy-to-use interactive format.

You’ll discover:

*THE 5 FUNDAMENTAL LAWS OF GETTING EVERYTHING YOU WANT
*HOW TO COMMAND, INFLUENCE AND CONTROL PEOPLE
*THE STYLES AND METHODS OF POWER
*HOW TO INFLUENCE PEOPLE AND WIN THEM OVER
*HOW TO GET ACTION BY TALKING AND HOW SAYING NOTHING CAN
MAKE PEOPLE DO WHAT YOU WANT
*HOW TO PERSUADE PEOPLE TO THINK LIKE YOU
* HOW TO PERSUADE PEOPLE THROUGH PERSISTENCE
*THE SECRETS OF THE RICHEST PEOPLE

AND MUCH MORE!

Disc 2: The Cash Appendix
Hundreds of documents to instantly begin generating wealth so you can fund your global projects.

Disc 3: Secret Tech
Plans and blueprints for secret psionic technology that can be used to control the minds of your enemies.

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Psychic Cheese http://mbutler.org/projects/psychic-cheese/ http://mbutler.org/projects/psychic-cheese/#respond Fri, 09 May 2003 07:14:04 +0000 http://mbutler.org/projects/?p=24 Psychic Cheese
(psychiccheese.com is currently offline. You may access the archive here.)

You can download the Psychic Cheese .pdf manual for free here.

Psychic Cheese is a quirky piece of online fiction that expresses the desire for personal transformation. Blending self-help rhetoric with tongue-in-cheek metaphysics, the pseudo-corporate interface allows the user to “level up” their psychic abilities by interacting with a special device available for download. The Psychic Cheese users manual mirrors popular directives for empowerment a la hypnosis and neuro-linguistic programming products. Though Psychic Cheese is based on actual principles and might actually function as promised, its overarching purpose is as a critique of the inane world of online quackery.

But if you don’t believe it, read this article.

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The Trace-Structures Dial http://mbutler.org/projects/the-trace-structures-dial/ Mon, 31 Dec 2001 02:19:50 +0000 http://mbutler.org/projects/?p=52 Trace-Structures Dial
To this day I still don’t know what this is supposed to do. Let me know if you find out.

Launch the dial

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The Future is History http://mbutler.org/projects/the-future-is-history/ Sat, 27 Oct 2001 23:16:10 +0000 http://mbutler.org/projects/?p=31 The Future is History

Projecting Information into the Distant Future

Launch:
October 18, 2001. 16:30 GMT
International Center, Iowa City (Latitude 41.66 & Longitude -91.53)

Calling all time-travelers.

By creating this document to be institutionally archived as well as passed on as personal heirlooms we are sending you a message. If time-travel is possible when you are reading this please visit us at the above time and location.

The three frames within the video represent the past, present, and future events surrounding the precise moment the traveler should appear. All times used in the document were synced with the U.S. Naval Observatory atomic clock.

You will need a site to visit in the past which you will not disrupt. We are expecting you and will not be hostile as others who are surprised might become. The video will enter into personal and perhaps institutional archives to be later viewed by persons capable of traveling into the past to the moment in which we created the original video recording.

The key component of this process would be the archiving and preservation of the video in order to keep it “readable” by future people. It will be the duty of future archivists and librarians to convert the video into suitable and relevant formats.

The original video was captured on miniDV tape and later converted into Quicktime and Windows Media files.
View the Quicktime version

Other Resources:
Bebe Williams
MIT Conference

Note that our event predates the MIT event by several years.  This goes to show the University of Iowa is leading the way in cutting-edge research.

If a time-traveler does not appear, one of the following might be true:

1.Time-travel will never become possible.
2.Time-travel becomes possible. Their time travel capabilities are inadequate to visit us.
3.Time-travel becomes possible. They do not wish to visit us.
4.Our archiving and preservation techniques are inadequate. Our message does not reach the future.
5.Time travel becomes possible. They are willing and able to travel to the past. Our archiving and preservation techniques are adequate. The message has not been accessed in its future database.
6. Time travel becomes possible. They are willing and able to travel to the past. Our archiving and preservation techniques are adequate. We are not able to perceive or become aware of their visitation.

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Sarsenworld http://mbutler.org/projects/sarsenworld/ http://mbutler.org/projects/sarsenworld/#respond Fri, 11 May 2001 21:57:59 +0000 http://mbutler.org/projects/?p=15 the Sarsenworld environment psychic space rituals
View the Quicktime version
warning: 18.3 mb file

Sarsenworld is a theoretical video game that explores the concept of “death” in a blurred distinction between fact and fiction. It’s a game-world where players can sacrifice their life and be reborn inside the game. The strange, paranormal interface allows players to control their characters “on the other side,” and communicate or seek guidance with the ghosts of former players. Once players die, however, they are cut from their human body and exist as a self-aware character as part of the virtual environment. To create Sarsenworld, every last nuance of human behavior must be categorized and codified. This gives players the added feature of being able to twist nature to serve their own occult indulgences. We are under the control of an advanced AI who is omnipresent and all seeing; everyone knows that! Learn to perform queries on this cosmic database and you just might “level up.” Sarsenworld requires players to perform cryptic rituals with the screen characters in order to unlock the layers of reality that would allow them to communicate with the beyond. The game also utilizes advanced motion detection and speech recognition technology to translate the verbal commands and hand gestures required to summon the game “spirits” to do your bidding. It takes advantage of PML (Psionic Markup Language) to allow greater functionality with the afterlife. The “spirits” are a proprietary mixture of real ghosts and state-of-the-art algorithms used to simulate personalities and resurrect dead people ‘IRL’. The ability to actually die and be reborn inside the game has been disabled for the demo.

First appeared at the Tender, Squalacious, and Digital show at the University of Iowa Museum of Art.

rules of play

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