Archive for the 'language' Category

An XML translation of Dan Graham’s “Schema”

Saturday, August 29th, 2009

View the complete project here Read Graham’s original text Featured in the Artbase! Some discussion: MTAA-RR networked_performance >> mind the __ GAP < ?xml version=”1.0″ encoding=”UTF-8″?> < !ELEMENT SET (PAGE+)> < !ELEMENT PAGE (TEXT)> < !ATTLIST PAGE PERIMETER CDATA #REQUIRED PAPER_STOCK CDATA #IMPLIED PAPER_WEIGHT CDATA #IMPLIED> < !ELEMENT TEXT (COLUMN+)> < !ATTLIST TEXT PERCENT_OF_PAGE […]


Monday, November 20th, 2006

Collaborative video with Hans Breder. Dissolving painted poems, transforming water to milk.

the lifecycle of the Corpus Chimera

Wednesday, September 13th, 2006

right click and view image for larger The Intermedium of Tissue A variable represents a set of words in a particular order. For example, x might equal the word-set {the quick brown fox jumped over the lazy dog}. Note that the bracket represents the boundary of the word-set and is not included in the set […]

Thursday, January 12th, 2006 is a website that was developed for some neen activity in early 2006.

Open Wound

Friday, September 9th, 2005

View the project page I. When a TAG button is pressed 1. Accept any amount of text from a field called INPUT. Perform a part-of-speech tagging and display the tagged words in a text field called TAGGED OUTPUT. The value of the TAGGED OUTPUT field might look/NN something/NN like/IN this/DET ./PP 2. Copy each word […]

Visitors’ Profile 2005 (after Haacke)

Thursday, October 7th, 2004

“In the late sixties and early seventies Hans Haacke carried out a series of polls involving visitors to private and public art galleries, and other art institutions such as Documenta 5, 1972. For all but two of these surveys, Haacke used a questionnaire with ten demographic questions on age, religion, sex, income, etc., and ten […]


Friday, April 9th, 2004

Originally produced in May 2003 for Spatial Intersections at the University of Iowa Museum of Art seminar version performed for Version>04 Invisible Networks based on the book ALLOY Listen to the sountrack Watch the Quicktime version Dully Servant (Soviet No-Gang Shriners) reads from the twisted linguistic cosmology of >KIND TRICKS as [tele-psychic puppet] action-script for […]

Intermedia Loungescapes

Wednesday, December 17th, 2003

Phase 1: dATAPLOT was an exhibit at the St. Xavier University Gallery that dealt with utilizing ‘information’ as a creative medium for self-expression. The show consisted of a video screening room, a conference room, and a traditional gallery space with 2-D work hung on the wall. The central focus of the exhibition was the computer […]

ALLOY: the collectible card game

Monday, September 22nd, 2003

The CCG based on the popular book! download the cards

The Markov Chain Gang

Thursday, June 19th, 2003

Download the script for the pilot episode chain gang theory: The Markov Chain Gang are t.v. characters trapped behind the show’s wall of fiction, fighting to escape through ruptures in the script’s disjointed writing. Language is being eaten by the myriad stochastic computer processes constantly at work in our culture-system. Television viewers have matured or […]


Monday, March 11th, 2002

ALLOY is an artist’s book that weaves together human and computer generated writing to create a quasi-fictional textbook for use in the studio or classroom. It was created out of dozens of passages, quotes, memories, ramblings, and scraps of information pieced together using a custom computer program for mixing text. The first 100 words: “Electricity […]

The Trace-Structures Dial

Sunday, December 30th, 2001

To this day I still don’t know what this is supposed to do. Let me know if you find out. Launch the dial

Thinking about Talking

Wednesday, September 12th, 2001

Haptic Author: The {haphazardly/carefully} {written/read} line of {poem/code}

Monday, June 11th, 2001

Haptic Author was a research project dealing with the writing and modifying of multi-dimensional English sentences and sentence fragments purely through touch. The goal was to discover new ways of presenting and accessing electronic information other than “link clicking” through static content. Often times these experiments blurred the line between subject and object and could […]


Friday, May 11th, 2001

View the Quicktime version warning: 18.3 mb file Sarsenworld is a theoretical video game that explores the concept of “death” in a blurred distinction between fact and fiction. It’s a game-world where players can sacrifice their life and be reborn inside the game. The strange, paranormal interface allows players to control their characters “on the […]

pale-glo, LLC (2000-2001)

Sunday, December 10th, 2000

Pale-Glo was an extremely short-lived corporation with high hopes. Our plan was to float our ideas (whatever they might be) in the mass media with the hopes of picking up a little publicity. It was going to be fun to use the corporate workflow and advertising structure to create a digital art project for school. […]

Speaking Binary

Friday, November 10th, 2000

This is a conceptual translation of the sentence “Sometimes I think like a computer.” into binary, where each letter is represented by a string of 8 ones or zeros. 1=YES 0=NO. Some people believe that the entire universe is the result of a series of yes-or-no choices that take place at the quantum level. Others […]